Postmortem I started the Devtober challenge with the intention of doing daily devblog posts. But, two weeks in, I stopped doing daily posts, because I grew self...
Today, I did a display that shows some of the results of this genetic “color math” looks like, and in the process, re-enabled my code for melanistic and leu...
Today I improved my genetic simulation and fixed some bugs. No, not that kind of genetic code! I mean the data-based inheritance and color/morphology/trait dete...
Most of my day was non dev things, but I did put together a scene layout for some user interfaces. One thing I have to be conscious of when revamping a UI is in...
Today I spent mostly reading the code in my user interfaces and thinking about how I’m going to accomplish what I have planned next. Before the month started...
I mostly looked at more performance monitors and the profiler again today and did some thinking about my options. Good news about the batching in the 4.4 dev bu...
I opened up my level editor scene and tried to remember the way I wrote adding seasonal assets before. Turns out, they weren’t properly implemented in the fir...
The progress made on the first day of October was not very interesting to look at. It was mostly backend data-handling code. The patterning system I had devised...