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War for the Fauna Wilds

Defend nature against destruction in this "anti-4X" RTS about wildlife and ecosystems · By ominocutherium

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October Postmortem
Postmortem I started the Devtober challenge with the intention of doing daily devblog posts. But, two weeks in, I stopped doing daily posts, because I grew self...
Devtober Day 8
Today, I did a display that shows some of the results of this genetic “color math” looks like, and in the process, re-enabled my code for melanistic and leu...
Devtober Day 7
Today I improved my genetic simulation and fixed some bugs. No, not that kind of genetic code! I mean the data-based inheritance and color/morphology/trait dete...
Devtober Day 6
Most of my day was non dev things, but I did put together a scene layout for some user interfaces. One thing I have to be conscious of when revamping a UI is in...
Devtober Day 5
Today I spent mostly reading the code in my user interfaces and thinking about how I’m going to accomplish what I have planned next. Before the month started...
Devtober Day 4
I mostly looked at more performance monitors and the profiler again today and did some thinking about my options. Good news about the batching in the 4.4 dev bu...
Devtober Day 3
I opened up my level editor scene and tried to remember the way I wrote adding seasonal assets before. Turns out, they weren’t properly implemented in the fir...
Devtober Days 1-2
The progress made on the first day of October was not very interesting to look at. It was mostly backend data-handling code. The patterning system I had devised...
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There are some things that might come up that may feel like bugs, but are actually just placeholders for unfinished or u...
started by ominocutherium Aug 26, 2023
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The following are issues I already know about and can reproduce. If you experience a bug or crash and it isn’t on this...
started by ominocutherium Aug 26, 2023
45 views
No replies yet