Devtober Day 5
Today I spent mostly reading the code in my user interfaces and thinking about how I’m going to accomplish what I have planned next. Before the month started, I made a bunch of wireframe sketch drawings of what the interface will look like when various combinations of things are selected. I took some time to look at them and think about the features I’m going to need to script, as some of the interfaces will try to be aware of how much space there is for things according to screen size. I started a test project to answer some questions I had about what signals to connect to, what methods are reliable for changing a control’s size within a container, and how to handle text font size changing (if that’s going to be a setting). I didn’t actually change any code in my real project today, but I’m confident that I’m on the right track.
Get War for the Fauna Wilds
War for the Fauna Wilds
Defend nature against destruction in this "anti-4X" RTS about wildlife and ecosystems
Status | In development |
Author | ominocutherium |
Genre | Strategy |
Tags | Animals, breeding-simulator, nature, Real time strategy, Singleplayer |
More posts
- October Postmortem75 days ago
- Devtober Day 8Oct 09, 2024
- Devtober Day 7Oct 08, 2024
- Devtober Day 6Oct 07, 2024
- Devtober Day 4Oct 05, 2024
- Devtober Day 3Oct 04, 2024
- Devtober Days 1-2Oct 03, 2024
- Status Update: October 2024Oct 01, 2024
- Fauna Wilds RoadmapDec 07, 2023
Leave a comment
Log in with itch.io to leave a comment.