Devtober Day 7
Today I improved my genetic simulation and fixed some bugs. No, not that kind of genetic code! I mean the data-based inheritance and color/morphology/trait determination system for fauna in my game.
Turns out, when I was doing my implementation of gene linking and crossing over, I got a little bit lazy and just appended haploid genomes to make a diploid genome. Well, that worked in the unit test where the number of genes was a multiple of eight. In my actual project? I needed more math to properly unite the genomes, so I wrote that today.
Oh, and that patterning system I mentioned at the beginning of the month as something I had finished? Turns out that testing it exposed a bunch of bugs. I fixed those, as well (most of which were boring off-by-one errors).
Get War for the Fauna Wilds
War for the Fauna Wilds
Defend nature against destruction in this "anti-4X" RTS about wildlife and ecosystems
Status | In development |
Author | ominocutherium |
Genre | Strategy |
Tags | Animals, breeding-simulator, nature, Real time strategy, Singleplayer |
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