Devtober Day 6
War for the Fauna Wilds » Devlog
Most of my day was non dev things, but I did put together a scene layout for some user interfaces. One thing I have to be conscious of when revamping a UI is information I’d like to display, but there isn’t enough space available. So, I’m adding a full screen option for a lot of selectable objects, which pause when they are pulled up.
No code yet, but the layouts are there.
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War for the Fauna Wilds
Defend nature against destruction in this "anti-4X" RTS about wildlife and ecosystems
Status | In development |
Author | ominocutherium |
Genre | Strategy |
Tags | Animals, breeding-simulator, nature, Real time strategy, Singleplayer |
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