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War for the Fauna Wilds
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Devlog
October Postmortem
November 04, 2024
by
ominocutherium
Postmortem I started the Devtober challenge with the intention of doing daily devblog posts. But, two weeks in, I stopped doing daily posts, because I grew self-conscious about the volume, and I didn...
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Devtober Day 8
October 09, 2024
by
ominocutherium
Today, I did a display that shows some of the results of this genetic “color math” looks like, and in the process, re-enabled my code for melanistic and leucistic fauna as rare traits. Anyway, eno...
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Devtober Day 7
October 08, 2024
by
ominocutherium
Today I improved my genetic simulation and fixed some bugs. No, not that kind of genetic code! I mean the data-based inheritance and color/morphology/trait determination system for fauna in my game. T...
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Devtober Day 6
October 07, 2024
by
ominocutherium
Most of my day was non dev things, but I did put together a scene layout for some user interfaces. One thing I have to be conscious of when revamping a UI is information I’d like to display, but the...
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Devtober Day 5
October 06, 2024
by
ominocutherium
Today I spent mostly reading the code in my user interfaces and thinking about how I’m going to accomplish what I have planned next. Before the month started, I made a bunch of wireframe sketch draw...
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Devtober Day 4
October 05, 2024
by
ominocutherium
I mostly looked at more performance monitors and the profiler again today and did some thinking about my options. Good news about the batching in the 4.4 dev build: it reduces my draw calls! Drastical...
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Devtober Day 3
October 04, 2024
by
ominocutherium
I opened up my level editor scene and tried to remember the way I wrote adding seasonal assets before. Turns out, they weren’t properly implemented in the first place, so I finished that up, fixed s...
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Devtober Days 1-2
October 03, 2024
by
ominocutherium
The progress made on the first day of October was not very interesting to look at. It was mostly backend data-handling code. The patterning system I had devised about six weeks ago and slowly implemen...
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Status Update: October 2024
October 01, 2024
by
ominocutherium
I will be making daily posts to this devlog for the next month, as I have decided to join Devtober . I think the idea is really cool, because I think putting in consistent, near-daily time for game de...
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Fauna Wilds Roadmap
December 07, 2023
by
ominocutherium
#roadmap
This game is still several years of development away from a commercial release. Here, I detail my plans for working on Fauna Wilds and what tasks I will prioritize when. Major Milestones Pre-Alpha Dev...
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